HUNTERTUTORING

Computer graphics

Undergraduate · CS / Programming

Syllabus focus

Standard syllabus · STEM / applied

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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Topics typically covered

Standard syllabus

Math for graphics

  • Vectors, matrices, and homogeneous coordinates
  • 2D/3D transformations: translation, rotation, scale
  • Viewing pipelines: camera, projection, viewport
  • Quaternions for orientation (intro)
  • Color spaces and gamma correction (intro)

Rendering

  • Rasterization and line/triangle algorithms
  • Hidden surface removal: z-buffer
  • Illumination models: Phong, Gouraud shading
  • Texture mapping and UV coordinates
  • Ray tracing concepts (intro)

STEM / applied

Interactive graphics

  • OpenGL/WebGL or DirectX shader pipeline (survey)
  • Vertex and fragment shaders (intro)
  • Scene graphs and asset pipelines
  • Animation: keyframes, skinning, interpolation
  • Real-time performance profiling

Projects

  • Building a small interactive 3D viewer
  • Implementing a software rasterizer
  • Physically based rendering overview (intro)
  • Collision detection basics for games
  • VR/AR rendering constraints (survey)

Notes

Requires linear algebra and strong programming. API choice (OpenGL vs modern engines) varies.