HUNTERTUTORING

Computer systems

Undergraduate · CS / Programming

Syllabus focus

Standard syllabus · STEM / applied

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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Topics typically covered

Standard syllabus

Machine and assembly

  • Bits, bytes, and data representation (integers, floats)
  • Boolean algebra and combinational logic (intro)
  • Instruction set architecture and assembly programming
  • Control flow, procedures, and the stack in assembly
  • Memory hierarchy: registers, cache, RAM, disk

Processes and linking

  • Virtual memory, paging, and address translation (intro)
  • Processes vs threads; context switching
  • System calls and the OS kernel interface (intro)
  • Compilation pipeline: preprocess, compile, assemble, link
  • Object files, symbols, and linking/loading

STEM / applied

Performance and security at the metal

  • Cache-aware programming and locality
  • Pipelining and branch prediction (survey)
  • Buffer overflows and basic exploit mitigations (intro)
  • Endianness and portable binary formats
  • Profiling at the instruction and cache level

Labs and tools

  • GDB/debuggers and disassemblers for low-level debugging
  • Writing small C programs with pointers and memory management
  • Makefiles and build systems for multi-file projects
  • Measuring program performance with hardware counters (intro)
  • Embedded or bare-metal exercises (optional at some schools)

Notes

Often paired with an OS course later. Lab-heavy sections vary by whether the course uses C, RISC-V, or x86.