HUNTERTUTORING

Standard syllabus

Computer graphics · Undergraduate · CS / Programming

Topics

Math for graphics

  • Vectors, matrices, and homogeneous coordinates
  • 2D/3D transformations: translation, rotation, scale
  • Viewing pipelines: camera, projection, viewport
  • Quaternions for orientation (intro)
  • Color spaces and gamma correction (intro)

Rendering

  • Rasterization and line/triangle algorithms
  • Hidden surface removal: z-buffer
  • Illumination models: Phong, Gouraud shading
  • Texture mapping and UV coordinates
  • Ray tracing concepts (intro)

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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