Standard syllabus
Computer graphics · Undergraduate · CS / Programming
Topics
Math for graphics
- Vectors, matrices, and homogeneous coordinates
- 2D/3D transformations: translation, rotation, scale
- Viewing pipelines: camera, projection, viewport
- Quaternions for orientation (intro)
- Color spaces and gamma correction (intro)
Rendering
- Rasterization and line/triangle algorithms
- Hidden surface removal: z-buffer
- Illumination models: Phong, Gouraud shading
- Texture mapping and UV coordinates
- Ray tracing concepts (intro)
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$60.00 · 60 min · Undergraduate · Online ($60/hr)
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