HUNTERTUTORING

Game theory

Undergraduate · Economics

Syllabus focus

Topics typically covered

Standard syllabus

Static games

  • Players, strategies, and payoffs
  • Dominant strategies and iterated deletion
  • Nash equilibrium in pure strategies
  • Mixed-strategy equilibrium (intro computations)
  • Coordination, chicken, and prisoners’ dilemma
  • Oligopoly applications (Cournot/Bertrand as games)

Dynamic and incomplete information

  • Extensive-form games and game trees
  • Backward induction and subgame perfection
  • Credible vs non-credible threats
  • Repeated games and folk-theorem intuition (intro)
  • Bayesian games and incomplete information (intro)
  • Signaling and screening survey (Spence/Akerlof hooks)

Mechanism and cooperative ideas

  • Auctions: English, Dutch, first/second price (intro)
  • Matching markets survey
  • Bargaining models (Nash/Rubinstein survey)
  • Evolutionary games awareness (optional)
  • Cooperative games and core (survey, if taught)
  • Experimental game theory findings (intro)

STEM / applied

Problem practice

  • Finding all NE in 2×2 and larger matrices
  • Computing mixed equilibria with indifference
  • Drawing and solving simple game trees
  • Translating economic stories into games
  • Checking SPE with credible deviation tests
  • Using software/solvers optionally for larger games

Applications

  • Industrial organization case mappings
  • Political economy / voting games survey
  • Contract and principal–agent sketches
  • Classroom experiments and reflection
  • Communicate strategy insights without jargon overload
  • Capstone: model a real strategic situation formally

Notes

Math level ranges from discrete matrices to light calculus/probability. Tutoring follows the course’s proof vs application balance.