HUNTERTUTORING

C++

Undergraduate · CS / Programming

Syllabus focus

Standard syllabus · STEM / applied

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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Topics typically covered

Standard syllabus

Core language

  • Compilation model; headers, translation units, linkage
  • Types, pointers, references, and const correctness
  • Control flow, functions, and overloading
  • Classes, constructors, destructors, and RAII
  • Operator overloading and copy/move semantics (intro)

STL and memory

  • Templates and generic programming (intro)
  • STL containers: vector, list, map, unordered_map
  • Iterators, algorithms, and range-for
  • Dynamic memory: new/delete vs smart pointers
  • Streams and file I/O

STEM / applied

Systems programming

  • Manual memory management pitfalls and sanitizers
  • Multi-file projects with CMake or Make
  • Low-level performance: cache locality and move semantics
  • Multithreading with std::thread and mutexes (intro)
  • Interfacing with C APIs and foreign libraries

Applied projects

  • Building a small game or simulator with OOP design
  • Parsing binary formats and network buffers
  • Unit testing with Google Test or Catch2
  • Profiling with perf/Valgrind (intro)
  • Modern C++ features (C++11/14/17) used in industry codebases

Notes

May be a second programming course or dedicated C++ for systems/graphics tracks.