HUNTERTUTORING

STEM / applied

Computer graphics · Undergraduate · CS / Programming

Topics

Interactive graphics

  • OpenGL/WebGL or DirectX shader pipeline (survey)
  • Vertex and fragment shaders (intro)
  • Scene graphs and asset pipelines
  • Animation: keyframes, skinning, interpolation
  • Real-time performance profiling

Projects

  • Building a small interactive 3D viewer
  • Implementing a software rasterizer
  • Physically based rendering overview (intro)
  • Collision detection basics for games
  • VR/AR rendering constraints (survey)

Pricing calculator

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$60.00 · 60 min · Undergraduate · Online ($60/hr)

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