STEM / applied
Computer graphics · Undergraduate · CS / Programming
Topics
Interactive graphics
- OpenGL/WebGL or DirectX shader pipeline (survey)
- Vertex and fragment shaders (intro)
- Scene graphs and asset pipelines
- Animation: keyframes, skinning, interpolation
- Real-time performance profiling
Projects
- Building a small interactive 3D viewer
- Implementing a software rasterizer
- Physically based rendering overview (intro)
- Collision detection basics for games
- VR/AR rendering constraints (survey)
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$60.00 · 60 min · Undergraduate · Online ($60/hr)
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